![]() ![]() You'll occasionally find more than one way to tackle a problem-the difference is usually between simply running in with your guns blazing or trying to find a stealthier way to achieve your goal. The level design in the single-player section of the game is solid. Now Playing: James Bond 007: NightFire Video Review ![]() The story is well told and contains enough twists, turns, and polygonal "Bond Girls" to provide a similar level of suave intrigue to what you'd expect to find in one of the films.īy clicking 'enter', you agree to GameSpot's You'll also do some driving, turret-based shooting, and underwater craft piloting. Along the way, 007 will use a good collection of weapons and spy gadgets to achieve his goals. His objective is to defeat Phoenix and save the world from destruction. Of course, that's where James Bond comes in. But, like most video game corporations, Phoenix's intentions are evil to the core, and the company's leader intends to overtake an orbital missile defense platform and use it to essentially destroy the world. The actual plot focuses on a multination corporation known as Phoenix, which is supposed to have been contracted to dismantle nuclear missiles and clean up nuclear power plants around the world. The game starts out in classic James Bond fashion, with an action sequence that isn't terribly related to the main game-here it happens to serve as a flashy tutorial. You'll see prerendered video clips before and after most missions, which provide context for the in-game events, and you'll hear radio messages from your allies as your objectives change mid-mission. NightFire's single-player campaign is a story-driven first-person shooter. All of the game's facial work is wonderfully done.īut not all that different. While any new Bond game seems doomed to live in the shadow of GoldenEye 007, this one at least tries something different. The latest Bond game, James Bond 007: NightFire, inches itself away a bit from the run-of-the-mill action script, injecting a more interesting storyline and more classically cool James Bond moves into the mix. While most of the games haven't done a particularly good job of making you feel like a secret agent with tons of options at your fingertips, these Bond shooters have always been at least competent, with the wildly popular and then-revolutionary GoldenEye 007 for the Nintendo 64 being the lone standout. That may seem obvious, and yet the character himself certainly doesn't walk around movie screens with a weapon for 90 minutes, shooting anything that gets in his way. In both versions, the opponent is extremely athletic and is armed with a katana, and semi-automatic pistol.The games based on the world's most famous superspy, James Bond, have taken a strange turn over the last several years: They've all been run-and-gun first-person shooters. The PC variant opts instead for the more 'conventional' grey/black fabric garb (shinobi shōzoku), prevalent in popular ninja depictions. The Console's high-tech ninja is clad from head-to-toe in black clothing and is equipped with chest armor along with bright red night-vision optics. Bond subsequently kills the assassin during a protracted battle in the driveway.ĭressed for stealth, the physical appearance of the assassin varies greatly between the Console and PC versions of Nightfire. As the pair attempt to escape from the building, a ninja assassin leaps from the roof and fatally stabs Mayhew in the back. Shortly after arriving at his Japanese estate, Mayhew and 007 are attacked by Yakuza sent by Drake. ![]() Mayhew contacts the British Secret Service, offering to exchange valuable information about Drake's organization if Bond comes to his rescue. The character appears as a minor antagonist in the 2002 James Bond video-game 007: Nightfire and serves as the boss of the level "Double Cross".Īfter a security breach results in a stolen missile guidance chip falling into 007's hands, Rafael Drake threatens to kill his subordinate, Alexander Mayhew. ![]() The Ninja is a fictional unnamed Yakuza-affiliated assassin employed by industrialist, Rafael Drake. ![]()
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