![]() ![]() The Tech Points cost of enhancements is 10/10, respectively. The blueprint will have this flagship skill at Lv.1 by default, and the Tech Points cost of subsequent enhancements is 10/10/10, respectively.Īdded the "Firing Calibration" in System Enhancement, which increases the chance that Antonios'’ anti-aircraft weapons will deal an additional 80%/160% crit damage to targets hit by 5%/10%. When the fleet contains at least 3 ships that are the same type as the flagship, when the aircraft of the fleet is at a disadvantage, anti-air weapons in the fleet will attack aircraft first, increasing their Hit Rate by 1%/5%/10%/15%. Added the "Anti-Aircraft Network I" flagship skill. *Increased the System Enhancement limit of the Command System of the Winged Hussar - Area-Denial Anti-Aircraft Destroyer by 2. The Tech Points cost of enhancements is 10/10/10, respectively. When a fleet contains at least 3 AC721 Destroyers, the CD of the weapons of AC721 Destroyers will be reduced by 10/15/20% in the first 3 rounds of attacks. *Increased the System Enhancement limit of the Command System of the AC721 - Heavy Logistics Destroyer by 1.Īdded the "Optimized Reload I" flagship skill. ![]() Added the "Fast Switching" in System Enhancement, which reduces the CD of Jupiter Industries anti-aircraft weapons in the fleet by 3%/6%, the Tech Points cost of enhancements is 10/10, respectively. The Tech Points cost of enhancements is 2/2/2/2/2, respectively. The blueprint will have this flagship skill at Lv.1 by default, and the Tech Points cost of subsequent enhancements is 10/10/10, respectively.Īdded the "Limited Armor Enhancement" in System Enhancement, which reduces the damage the system takes by 1/2/3/4/5. When the fleet contains at least 3 ships that are the same type as the flagship, and when the aircraft of the fleet is at a disadvantage, anti-air weapons in the fleet will attack aircraft first, increasing their Hit Rate by 1%/5%/10%/15%. *Increased the System Enhancement limit of the Command System of the Mare Tranquillitatis - Interceptor Frigate by 2. The Tech Points cost of enhancements is 2/2/2/2/2, respectively.Īdded the "Limited Armor Enhancement" in System Enhancement, which reduces the damage the system takes by 1/2/3/4/5. The blueprint will have this flagship skill at Lv.1 by default, and the Tech Points cost of subsequent enhancements is 20/20, respectively.Īdded the "Key Structural Enhancement" in System Enhancement, which increases the System's HP by 2%/4%/6%/8%/10%. When the fleet is comprised of Capital Ships, before the target locks onto you as its primary target in battle, you will attack the 5/4/3 enemy targets that have lower HP and can be targeted first. Added the "Combat Insertion" flagship skill. *Increased the System Enhancement limit of the Command System of the Carilion - Heavy Cannon Frigate by 1. The default flagship skill will not use up the System Enhancement limit.ġ.3 Added corresponding flagship skills to the corresponding systems for the following blueprints: Flagships have corresponding flagship skills that affect the entire fleet.ġ.2 By default, the Command System of all blueprints will have the "Focus Fire" flagship skill, which will allow ships in the fleet to prioritize attacking a certain proportion of targets according to the number of selectable targets on the battlefield. The new flagship gameplay is now available:įlagships can be manually designated when creating a fleet. ![]() New features and adjustments for all the star systems:ġ. ![]()
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